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英雄聯盟·符文角:守護者的英靈

Welcome back for another week in the Rune’s Corner!

歡迎來到新一周的符文角!

I’m Riot Gregab, a Technical Game Designer on Runes Reforged. Thus far in this series we’ve talked about a lot of runes that help champions deal damage. This week I want to switch things up and take a look at a defensive keystone. Also, this is a rune where we’ve gone through a lot of iterations trying to find just the right version of an option we knew wanted in the system. And, in fact, where we’re still changing things and trying to improve it.

我叫Riot Gregab, 是符文重鑄的技術遊戲設計師。 本系列專欄迄今為止我們談論了很多説明英雄製造傷害的符文。 本周我想變換一下, 來聊聊防禦性基石。 另外, 這個符文歷經數輪反覆運算, 為了鎖定大家於系統中所需的正確版本。 而事實上, 我們仍在對其進行改動並力圖改進。

We always mention that the design of the system is still very much a work in progress. Well here’s where you get a peek behind the scenes at what that work looks like.

我們一直提到本系統的設計仍處於開發階段。 不過大家可以在這裡搶先一睹開發中作品的芳容。

Guardian Soul

守護者的英靈

We’ve known for awhile that we wanted a Resolve keystone that gave wardens and enchanters a way to defend their teams. And at some point we struck on an idea for a specific mechanic: walk into an ally to give both of you a shield.

我們明確知道需要一個堅決系基石, 以便護陣坦克和護陣師有辦法保護自己的隊伍。

而某個時刻我們產生了一個特殊機制的想法:走向一位友軍, 為彼此都提供一個護盾。

We tried this out and found that the basic goal was solid. Warden and enchanter players liked the challenge of shielding their allies at just the right time. The rune created feel good moments of teamwork for both the shielder and the shielded.

我們試了一下, 發現基本目標沒問題。 護陣坦克和護陣師玩家都喜歡關鍵時刻為隊友加上護盾這個挑戰。 這個符文讓護盾的施放者和被施放者都有良好的團隊協作感。

[GIF of touch version]

However there were a number of problems. People would trigger the shield accidentally by bumping into their allies. To avoid this they’d have to spend their time dodging their own allies as if they were deadly obstacles. Or they’d find themselves hopelessly chasing after an ally frantically trying to give them a shield when it was most needed.

但是有不少問題存在。 人們會因為無意地撞到友軍而觸發護盾。 為了避免這種情況他們要像躲避致命障礙一樣躲開友軍。 或者就無可救藥地追著友軍跑, 想要為他們提供一個關鍵的護盾。

So what to do? Unlike champion spells or active items, runes aren’t associated with buttons. We couldn’t just have you press Q and click on an ally. How could we give you more control over when the shield triggered?

那麼應該怎麼辦?不同于英雄技能或裝備的主動效果, 符文和按鍵沒有關聯。 我們沒法讓你朝著隊友按下Q就讓護盾生效。 那我們要如何將護盾觸發的控制權交給大家呢?

To answer this we tried triggering the shield effect whenever you landed an immobilizing crowd control ability. The result was pretty close to the live mastery, Courage of the Colossus, but with the addition of a shield for a nearby ally. We weren’t thrilled with the result. It turned the shielding effect into a side benefit of landing a CC spell rather than a tool you could use intentionally. This version also limited use of the rune to only champions who have hard CC on their kits.

為了解決這個問題, 我們嘗試過施放硬控技能時觸發護盾效果。 結果非常類似目前的天賦, 巨像的勇氣, 除了還會為附近一名友軍提供護盾。 我們對這個結果並不十分滿意。 它將護盾效果從玩家能有意而為的東西變成了施放硬控技能後的附帶好處。 這個版本也限制了符文的使用範圍, 只有技能配置中帶硬控的英雄會選它。

At this point we struck on a key breakthrough: what if you could right-click an ally to trigger this shield? This would solve the problem of triggering accidentally when you bumped into them.

就在這時, 劇情有了關鍵的突破:要是你可以右鍵點擊隊友並觸發護盾呢?這就能解決不小心撞到隊友並觸發護盾的問題了。

There was only one problem: this was an interaction that didn’t exist in League. We didn’t have any code that let designers script this. Riot Reinboom swiftly rectified the situation by building the tech and we tried out the new version.

除了一個問題:英雄聯盟中不存在這種交互。 我們沒有任何可供設計師編譯的代碼。 Riot Reinboom通過搭建新的技術迅速解決了這個問題, 隨後我們對新版本進行了試驗。

[GIF of click version]

Interestingly, this completely eliminated accidental triggers for some playtesters but not others. A lot of players click constantly while playing League. They click on every inch of the map that their champion walks over even when not changing direction. Others click more selectively. The Constant Clickers would still accidentally trigger this version by right clicking their allies while moving around, particularly in the run-up to a team fight when teams tend to dance around the lane together.

有意思的是,

這種設計為部分測試員徹底免除了點錯的情況出現, 但不是所有人。 許多英雄聯盟玩家會在遊戲中不停地點擊。 他們會在英雄移動的時候點擊地圖的每一寸, 哪怕並沒有要改變方向。 另一部分則是選擇性的點擊。 持續點擊型玩家在友軍身邊移動時仍然會意外觸發護盾, 尤其是團戰爆發前的對峙期, 隊友集結並頻繁走位的時刻。

At this point we felt we were getting close to something good. But we really wanted to nail the usability. Instead of trying to avoid accidental triggers on allies we decided to try giving you a way to cancel them when they do happen. We tried adding a channel before it would trigger that you could cancel by moving. That helped the intentionality but made it less responsive.

這個時候, 我們感覺已經接近想要的效果了。 但我們想儘量優化它的可用性。 相比努力避免意外誤擊目標觸發護盾, 我們更想賦予玩家取消的能力。 我們試過增加一個通道, 你可以觸發護盾之前通過移動進行取消。 這個方法改善了主動性, 但回應性又變得不盡如人意。

And this brings us to the best version we’ve found so far:

終於我們找到了目前來說最好的版本。

[GIF of right-click to mark version]

You can right-click an ally any time you want to mark them briefly. The shield will only trigger (and the keystone only go on cooldown) if they take damage while marked. This approach doesn’t eliminate accidental triggers, but it does removes their penalty.

你可以隨時右鍵點擊隊友並將他們進行短時標記。 護盾只會在被標記物件受到傷害時觸發(基石進入冷卻)。 這種做法沒有徹底移除誤擊的可能性, 但並不會因為誤擊受到損失。

This version dramatically reduced

the frustration of Constant Clickers. But it’s still not perfect. It creates an incentive to constantly keep the mark up on allies in case they might be damaged, which could become an annoying chore and reduce the skill expression involved it. We can still make it better and that’s exactly what we’ll be doing between now and the launch of Runes Reforged and beyond.

這個版本極大地降低了持續點擊型玩家的挫敗感。 但仍然不是最完美的。 它能夠持續標記隊友以防他們受到傷害, 這可能會成為一件惹人厭的事情並會降低相關的技巧展示。 我們還能改進它, 而這也是我們從現在到正式發佈符文重鑄之間以及再之後會做的事情。

Guardian Soul

守護者的英靈

Right clicking an allied champion grants you and that ally a shield for 3 seconds. 30 second cooldown.

右鍵點擊己方英雄會為你和那名英雄提供一個持續3秒的護盾。 冷卻時間30秒。

Shield total strength: 50 - 200 +(0.15 AP) +10% of your bonus health.

護盾總強度:50 – 200 +(0.15法術強度)+ 10% 你的額外生命值。

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